M2 Study Notes: Scalar Product and Vector Product

Hey everyone! Welcome to your study guide for one of the most interesting topics in M2 – Scalar and Vector Products. You've learned about vectors as arrows with both magnitude (length) and direction. But did you know we can "multiply" them? In fact, there are two main ways to do it, and they give completely different types of answers for different purposes!

In this chapter, we'll explore:

1. The Scalar (Dot) Product: This gives us a single number (a scalar) and is perfect for finding angles between vectors or calculating things like 'work' in physics.
2. The Vector (Cross) Product: This gives us a brand new vector and is amazing for finding the area of shapes or a vector that's perpendicular to two others.

Don't worry if this sounds complicated. We'll break it down with simple examples and analogies. Let's get started!


Part 1: The Scalar Product (or Dot Product)

What is a Scalar Product?

The name gives you a huge clue! When you calculate the scalar product of two vectors, your answer is a scalar – that is, a single number with no direction.

It's often called the dot product because we use a dot symbol ( $$ \cdot $$ ) to represent it, like $$ \mathbf{a} \cdot \mathbf{b} $$.

Real-World Analogy: Imagine you're pushing a heavy box across the floor. You might be pushing slightly downwards, but only the part of your force that is parallel to the floor actually helps move the box forward. The dot product is a mathematical way to find out "how much" of one vector is going in the direction of another. It's a measure of how aligned two vectors are.

The Formula Corner: Two Ways to Calculate the Dot Product

You have two powerful formulas at your disposal. Which one you use depends on what information you're given.

1. The Geometric Formula (using angle)

If you know the lengths (magnitudes) of the vectors and the angle $$ \theta $$ between them, this is your go-to formula.

Formula: $$ \mathbf{a} \cdot \mathbf{b} = |\mathbf{a}| |\mathbf{b}| \cos\theta $$

Where:

  • $$ |\mathbf{a}| $$ is the magnitude (length) of vector a.
  • $$ |\mathbf{b}| $$ is the magnitude (length) of vector b.
  • $$ \theta $$ is the angle between a and b (when they are placed tail-to-tail).
2. The Component Formula (using i, j, k)

This is usually the easier and more common way to calculate the dot product in problems. If you have the vectors in component form, just multiply the corresponding components and add them all up!

Let $$ \mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k} $$ and $$ \mathbf{b} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k} $$.

Formula: $$ \mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3 $$

Example: If $$ \mathbf{a} = 2\mathbf{i} + 3\mathbf{j} + 4\mathbf{k} $$ and $$ \mathbf{b} = 5\mathbf{i} - \mathbf{j} + 2\mathbf{k} $$, then:
$$ \mathbf{a} \cdot \mathbf{b} = (2)(5) + (3)(-1) + (4)(2) = 10 - 3 + 8 = 15 $$

See? The answer is just a number, 15. Simple!

Properties of the Dot Product (The Rules of the Game)

These properties are super useful and often tested. Make sure you understand them!

  • Commutative: Order doesn't matter.
    $$ \mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a} $$

  • Distributive: You can expand brackets, just like in normal algebra.
    $$ \mathbf{a} \cdot (\mathbf{b} + \mathbf{c}) = \mathbf{a} \cdot \mathbf{b} + \mathbf{a} \cdot \mathbf{c} $$

  • Scalar Multiple: A constant $$ \lambda $$ can be moved around.
    $$ \mathbf{a} \cdot (\lambda\mathbf{b}) = \lambda(\mathbf{a} \cdot \mathbf{b}) $$

  • Dotting with itself: This is a very important one! The dot product of a vector with itself gives the square of its magnitude.
    $$ \mathbf{a} \cdot \mathbf{a} = |\mathbf{a}|^2 $$
  • Since magnitude is a length, $$|\mathbf{a}|^2$$ is always non-negative ($$\ge 0$$). Also, $$ \mathbf{a} \cdot \mathbf{a} = 0 $$ if and only if $$ \mathbf{a} $$ is the zero vector.

Awesome Applications of the Dot Product

This is why we learn it! The dot product has some incredibly useful applications.

Application 1: Finding the Angle Between Two Vectors

This is a classic exam question. By rearranging the geometric formula, we get a tool to find any angle.

Angle Formula: $$ \cos\theta = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{a}| |\mathbf{b}|} $$

Step-by-Step Guide:
  1. Calculate the dot product $$ \mathbf{a} \cdot \mathbf{b} $$ using the component formula.
  2. Calculate the magnitudes $$ |\mathbf{a}| = \sqrt{a_1^2 + a_2^2 + a_3^2} $$ and $$ |\mathbf{b}| = \sqrt{b_1^2 + b_2^2 + b_3^2} $$.
  3. Plug these three numbers into the formula to find the value of $$ \cos\theta $$.
  4. Use the inverse cosine function ($$ \cos^{-1} $$) on your calculator to find the angle $$ \theta $$.
Application 2: Checking for Perpendicular Vectors (Orthogonality)

What happens if two vectors are perpendicular (orthogonal)? The angle between them is $$ 90^\circ $$, and we all know that $$ \cos(90^\circ) = 0 $$.

This leads to a simple and powerful test:

The Perpendicular Test: Two non-zero vectors a and b are perpendicular if and only if their dot product is zero.

$$ \mathbf{a} \cdot \mathbf{b} = 0 \iff \mathbf{a} \perp \mathbf{b} $$

Think of it as a "perpendicular detector". If someone asks you to prove two vectors are perpendicular, just calculate their dot product. If it's 0, you're done!

Application 3: Finding the Projection of a Vector

The projection is like finding the "shadow" of one vector onto another. Imagine a light source directly above vector a. The shadow it casts on vector b is its projection.

The scalar projection (the length of the shadow) of a onto b is: $$ \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|} $$

The vector projection (the shadow as an actual vector) of a onto b is: $$ \left( \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2} \right) \mathbf{b} $$

Don't be intimidated by the formula! The part in the brackets is just a scalar (a number). So you are just finding a number and then multiplying it by the vector b.


Key Takeaways for Scalar Product
  • The result is a SCALAR (a number).
  • It measures how much two vectors are "aligned".
  • Key Formulae: $$ \mathbf{a} \cdot \mathbf{b} = |\mathbf{a}| |\mathbf{b}| \cos\theta $$ and $$ \mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3 $$.
  • Main Uses: Finding the angle between vectors, and checking for perpendicular vectors ($$ \mathbf{a} \cdot \mathbf{b} = 0 $$).

Part 2: The Vector Product (or Cross Product)

What is a Vector Product?

Again, the name says it all! The result of a vector product is a new VECTOR. This operation is only defined for vectors in 3D space (R³).

It's called the cross product because of its symbol, $$ \times $$, as in $$ \mathbf{a} \times \mathbf{b} $$.

The most important thing to remember is that the resulting vector, $$ \mathbf{a} \times \mathbf{b} $$, is perpendicular to BOTH a and b. It points out of the plane that contains a and b.

Real-World Analogy: Think about using a wrench. You have the vector of the wrench handle and the vector of the force you apply. The cross product of these two vectors gives you a new vector: the torque, which points along the axis of the bolt, either tightening it or loosening it.

How it Works: Magnitude and Direction

A vector has magnitude and direction, so we need to define both for $$ \mathbf{a} \times \mathbf{b} $$.

1. Magnitude

The magnitude (length) of the resulting vector is given by a formula that's very similar to the dot product's, but with sine instead of cosine.

Magnitude Formula: $$ |\mathbf{a} \times \mathbf{b}| = |\mathbf{a}| |\mathbf{b}| \sin\theta $$

Where $$ \theta $$ is the angle between a and b.

2. Direction: The Right-Hand Rule

The direction of $$ \mathbf{a} \times \mathbf{b} $$ is found using the Right-Hand Rule. This is a crucial physical action you need to know!

  1. Take your right hand.
  2. Point your index finger in the direction of the first vector (a).
  3. Curl your remaining fingers towards the direction of the second vector (b).
  4. Your thumb now points in the direction of the new vector, $$ \mathbf{a} \times \mathbf{b} $$.

Common Mistake Alert: Always use your RIGHT hand. Using your left hand will give you the opposite direction!

The Formula Corner: Component Calculation using Determinants

Calculating the cross product from components can look scary, but it's very systematic if you use the determinant of a 3x3 matrix. This is the best way to avoid mistakes.

Let $$ \mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k} $$ and $$ \mathbf{b} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k} $$.

$$ \mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix} $$

Now, we expand this determinant:

$$ = \mathbf{i} \begin{vmatrix} a_2 & a_3 \\ b_2 & b_3 \end{vmatrix} - \mathbf{j} \begin{vmatrix} a_1 & a_3 \\ b_1 & b_3 \end{vmatrix} + \mathbf{k} \begin{vmatrix} a_1 & a_2 \\ b_1 & b_2 \end{vmatrix} $$

Which simplifies to:

$$ = (a_2b_3 - a_3b_2)\mathbf{i} - (a_1b_3 - a_3b_1)\mathbf{j} + (a_1b_2 - a_2b_1)\mathbf{k} $$

Memory Aid: Remember the checkerboard pattern of signs (+, -, +) when expanding the determinant. The middle 'j' component gets a minus sign!

Properties of the Cross Product (The Rules are Different!)

Be very careful! The cross product does NOT behave like normal multiplication.

  • Anti-Commutative: Order matters a LOT! If you swap the vectors, you flip the sign (and the direction) of the result.
    $$ \mathbf{b} \times \mathbf{a} = -(\mathbf{a} \times \mathbf{b}) $$

  • Crossing with itself: The cross product of any vector with itself (or any parallel vector) is the zero vector. This is because $$ \theta = 0 $$, and $$ \sin(0) = 0 $$.
    $$ \mathbf{a} \times \mathbf{a} = \mathbf{0} $$

  • Distributive: Brackets still expand as you'd expect.
    $$ \mathbf{a} \times (\mathbf{b} + \mathbf{c}) = \mathbf{a} \times \mathbf{b} + \mathbf{a} \times \mathbf{c} $$

  • Lagrange's Identity: A useful link between the dot and cross product.
    $$ |\mathbf{a} \times \mathbf{b}|^2 = |\mathbf{a}|^2|\mathbf{b}|^2 - (\mathbf{a} \cdot \mathbf{b})^2 $$

Awesome Applications of the Cross Product

This is where the cross product really shines in geometry.

Application 1: Finding the Area of a Parallelogram or Triangle

The magnitude of the cross product, $$ |\mathbf{a} \times \mathbf{b}| $$, has a wonderful geometric meaning:

Area of Parallelogram: The area of a parallelogram with adjacent sides formed by vectors a and b is exactly $$ |\mathbf{a} \times \mathbf{b}| $$.

Area of Triangle: The area of a triangle with adjacent sides a and b is half of the parallelogram's area.

Area Formula: $$ \text{Area}_{\text{triangle}} = \frac{1}{2} |\mathbf{a} \times \mathbf{b}| $$

Step-by-Step Guide:
  1. Take the two vectors that form the sides of your shape (e.g., $$ \vec{AB} $$ and $$ \vec{AC} $$ for a triangle).
  2. Calculate their cross product, $$ \vec{AB} \times \vec{AC} $$. This will give you a new vector.
  3. Find the magnitude of this new vector.
  4. If you're finding the area of a triangle, remember to divide by 2!
Application 2: Checking for Parallel Vectors (Collinearity)

If two vectors are parallel, the angle between them is $$ 0^\circ $$ or $$ 180^\circ $$. For both of these angles, $$ \sin\theta = 0 $$. This gives us a simple test for parallel vectors.

The Parallel Test: Two non-zero vectors a and b are parallel if and only if their cross product is the zero vector.

$$ \mathbf{a} \times \mathbf{b} = \mathbf{0} \iff \mathbf{a} \parallel \mathbf{b} $$


Key Takeaways for Vector Product
  • The result is a new VECTOR that is perpendicular to both original vectors.
  • It's only for 3D vectors.
  • Magnitude: $$ |\mathbf{a} \times \mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin\theta $$. Direction: Right-Hand Rule.
  • Main Uses: Finding the area of a parallelogram/triangle, and checking for parallel vectors ($$ \mathbf{a} \times \mathbf{b} = \mathbf{0} $$).

Final Summary: Dot Product vs. Cross Product

Dot Product ($$ \mathbf{a} \cdot \mathbf{b} $$)

  • Result is a... Scalar (number)
  • Geometric meaning... Measures alignment, related to projection ($$\cos\theta$$)
  • Order matters? No. $$ \mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a} $$
  • Key test... $$ \mathbf{a} \cdot \mathbf{b} = 0 $$ means vectors are perpendicular.

Cross Product ($$ \mathbf{a} \times \mathbf{b} $$)

  • Result is a... Vector (perpendicular to both a and b)
  • Geometric meaning... Magnitude is the area of a parallelogram ($$\sin\theta$$)
  • Order matters? YES! $$ \mathbf{a} \times \mathbf{b} = -(\mathbf{b} \times \mathbf{a}) $$
  • Key test... $$ \mathbf{a} \times \mathbf{b} = \mathbf{0} $$ means vectors are parallel.

That's all for this chapter! The best way to master these concepts is to practice, practice, practice. Draw diagrams to help you visualize what's happening, and be careful with your calculations, especially with the minus signs in the determinant. You can do this!