Welcome to Coordinate Geometry!

Hey there! Get ready to explore one of the coolest parts of mathematics: Coordinate Geometry. It might sound fancy, but it's basically about mixing geometry (shapes) with algebra (numbers and letters). Think of it as giving an address to every single point on a surface. It’s like a super-powered version of a map or a game of Battleship!

In this chapter, you'll learn how to describe points and lines using numbers, find distances, calculate slopes, and even move shapes around on a grid. These skills are used everywhere, from creating video games and animations to designing buildings and mapping out new places. Let's get started!


1. The Basics: The Coordinate Plane

What is a Coordinate Plane?

Imagine a flat surface, like a piece of graph paper, with two special lines drawn on it. This is a rectangular coordinate plane (or Cartesian plane).

  • The horizontal line is called the x-axis.
  • The vertical line is called the y-axis.
  • The point where they cross is called the origin. The address of the origin is (0, 0).

Analogy: Think of a city. The x-axis is like the main East-West street, and the y-axis is the main North-South avenue. The origin is the city centre where they intersect.

Meet the Coordinates: (x, y)

Every point on the plane has a unique address, written as an ordered pair of numbers called coordinates: (x, y).

  • The first number (x-coordinate) tells you how far to move left or right along the x-axis.
  • The second number (y-coordinate) tells you how far to move up or down along the y-axis.
Memory Aid: "Run before you Jump!"

A simple way to remember the order is: You have to run along the ground (the x-axis) before you can jump up or down (the y-axis). So, it's always (run, jump) or (x, y).

How to Plot a Point

Let's plot the point A(4, 3).

  1. Start at the origin (0, 0).
  2. Run along the x-axis: The x-coordinate is 4, so move 4 units to the right (positive direction).
  3. Jump along the y-axis: The y-coordinate is 3, so from there, move 3 units up (positive direction).
  4. Mark the spot! That's your point A.

What about negative numbers? A negative x means move left. A negative y means move down. So, for B(-2, -5), you would go 2 units left and 5 units down from the origin.

Key Takeaway

The coordinate plane gives every point an address (x, y). The 'x' tells you the horizontal position (left/right), and the 'y' tells you the vertical position (up/down).


2. Finding Distances

Easy Distances: Horizontal and Vertical Lines

Finding the distance between two points is easy if they are on the same horizontal or vertical line.

  • For a horizontal line: The y-coordinates are the same. Just find the difference between the x-coordinates.
    Example: The distance between A(2, 5) and B(7, 5) is $$7 - 2 = 5$$ units.

  • For a vertical line: The x-coordinates are the same. Just find the difference between the y-coordinates.
    Example: The distance between C(3, 1) and D(3, 6) is $$6 - 1 = 5$$ units.

The Big One: The Distance Formula

What if the line is diagonal? Don't worry! We have a powerful tool called the Distance Formula. It looks a bit complicated, but it's just Pythagoras' Theorem in disguise.

For any two points $$A(x_1, y_1)$$ and $$B(x_2, y_2)$$, the distance 'd' between them is:

$$d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2}$$
Step-by-Step Example

Let's find the distance between P(1, 2) and Q(5, 5).

  1. Label your points: Let $$P = (x_1, y_1)$$ so $$x_1=1, y_1=2$$. Let $$Q = (x_2, y_2)$$ so $$x_2=5, y_2=5$$.
  2. Plug into the formula: $$d = \sqrt{(5 - 1)^2 + (5 - 2)^2}$$
  3. Solve inside the brackets: $$d = \sqrt{(4)^2 + (3)^2}$$
  4. Square the numbers: $$d = \sqrt{16 + 9}$$
  5. Add them up: $$d = \sqrt{25}$$
  6. Find the square root: $$d = 5$$

The distance between P and Q is 5 units!

Common Mistake Alert!

Be careful with negative numbers! Remember that squaring a negative number always gives a positive result. For example, $$(-4)^2 = 16$$, not -16.

Key Takeaway

The Distance Formula helps you find the length of a line segment between any two points on the coordinate plane. It's a key tool for solving many geometry problems.


3. Finding the Middle: The Mid-point Formula

What is a Mid-point?

The mid-point is the point that is exactly halfway between two other points. It's the center of a line segment.

Analogy: If you and a friend are at opposite ends of a seesaw, the mid-point is the pivot in the middle!

The Mid-point Formula

Finding the mid-point is like finding the average of the x-coordinates and the average of the y-coordinates.

For two points $$A(x_1, y_1)$$ and $$B(x_2, y_2)$$, the mid-point 'M' is:

$$M = \left( \frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2} \right)$$
Step-by-Step Example

Find the mid-point of the line segment joining A(-2, 3) and B(6, 9).

  1. Identify your coordinates: $$x_1 = -2, y_1 = 3, x_2 = 6, y_2 = 9$$.
  2. Find the average of the x's: $$\frac{-2 + 6}{2} = \frac{4}{2} = 2$$
  3. Find the average of the y's: $$\frac{3 + 9}{2} = \frac{12}{2} = 6$$
  4. Write the coordinates: The mid-point is (2, 6).

A Step Further: The Section Formula (Internal Division)

This is a slightly more advanced topic. It helps you find a point that divides a line segment into a specific ratio, not just in half.

If a point P divides the line segment joining $$A(x_1, y_1)$$ and $$B(x_2, y_2)$$ in the ratio m:n, its coordinates are:

$$P(x,y) = \left( \frac{m x_2 + n x_1}{m+n}, \frac{m y_2 + n y_1}{m+n} \right)$$
Key Takeaway

The Mid-point Formula is a quick way to find the exact center of a line segment by averaging the x and y coordinates.


4. Slope: How Steep is That Line?

What is Slope?

Slope is a number that tells us how steep a line is. It's often represented by the letter m.

Analogy: Think of a ski hill. A gentle hill has a small slope, while a very steep hill has a large slope.

  • Positive Slope: The line goes up from left to right.
  • Negative Slope: The line goes down from left to right.
  • Zero Slope: A perfectly flat, horizontal line.
  • Undefined Slope: A perfectly steep, vertical line.

The Slope Formula

The formula for slope is often remembered as "rise over run".

  • Rise: The change in the vertical direction (the y-values).
  • Run: The change in the horizontal direction (the x-values).

For two points $$A(x_1, y_1)$$ and $$B(x_2, y_2)$$, the slope 'm' is:

$$m = \frac{\text{rise}}{\text{run}} = \frac{y_2 - y_1}{x_2 - x_1}$$
Step-by-Step Example

Find the slope of the line passing through A(2, 3) and B(6, 11).

  1. Label your points: $$x_1 = 2, y_1 = 3, x_2 = 6, y_2 = 11$$.
  2. Plug into the formula: $$m = \frac{11 - 3}{6 - 2}$$
  3. Calculate the top and bottom: $$m = \frac{8}{4}$$
  4. Simplify: $$m = 2$$. The slope is 2.
A Note on Intercepts

Intercepts are where a line crosses the axes.

  • The x-intercept is the point where the line crosses the x-axis. At this point, y is always 0.
  • The y-intercept is the point where the line crosses the y-axis. At this point, x is always 0.
Key Takeaway

Slope (m) measures the steepness of a line. The formula $$m = (y_2 - y_1) / (x_2 - x_1)$$ helps you calculate it between any two points.


5. Parallel and Perpendicular Lines

Slope can tell us something very special about the relationship between two lines.

Parallel Lines

Parallel lines are lines that never, ever cross. They always stay the same distance apart.

Analogy: Think of train tracks. They run alongside each other forever but never meet.

The Rule: Two lines are parallel if and only if they have the exact same slope.

$$m_1 = m_2$$

Example: A line with a slope of 3 is parallel to any other line with a slope of 3.

Perpendicular Lines

Perpendicular lines are lines that intersect to form a perfect right angle (90°).

Analogy: The corner of a square or where a wall meets the floor.

The Rule: Two lines are perpendicular if their slopes are negative reciprocals of each other. This means you flip the fraction and change the sign.

A quicker check is if the product of their slopes is -1.

$$m_1 \times m_2 = -1$$

Example: If a line has a slope of $$m_1 = \frac{2}{3}$$, the slope of a perpendicular line would be $$m_2 = -\frac{3}{2}$$. Check: $$(\frac{2}{3}) \times (-\frac{3}{2}) = -1$$. It works!

Key Takeaway

Slopes can tell you if lines are parallel (same slope) or perpendicular (slopes multiply to -1). This is a super useful trick for solving geometry problems!


6. Fun with Shapes!

Finding the Area of Polygons

You can find the area of any polygon (like a triangle or quadrilateral) if you know the coordinates of its vertices. A popular method is the "Shoelace Formula".

Step-by-Step: Shoelace Formula (for a triangle)

Find the area of a triangle with vertices A(2, 1), B(8, 3), and C(4, 7).

  1. List the coordinates in order (counter-clockwise is best). Repeat the first point at the bottom.
    (2, 1)
    (8, 3)
    (4, 7)
    (2, 1)
  2. Multiply diagonally down (and add): $$(2 \times 3) + (8 \times 7) + (4 \times 1) = 6 + 56 + 4 = 66$$
  3. Multiply diagonally up (and add): $$(1 \times 8) + (3 \times 4) + (7 \times 2) = 8 + 12 + 14 = 34$$
  4. Subtract the sums: $$66 - 34 = 32$$
  5. Divide by 2: The area is $$32 / 2 = 16$$ square units.

Using Coordinates for Geometric Proofs

Now we can use all our tools (distance, mid-point, slope) to prove things about shapes!

Example: Prove that the triangle with vertices A(0,0), B(4,2), and C(2,-4) is a right-angled triangle.

  • Strategy: If it's a right-angled triangle, two of its sides must be perpendicular. Let's check the slopes!
  • Slope of AB: $$m_{AB} = \frac{2 - 0}{4 - 0} = \frac{2}{4} = \frac{1}{2}$$
  • Slope of BC: $$m_{BC} = \frac{-4 - 2}{2 - 4} = \frac{-6}{-2} = 3$$
  • Slope of AC: $$m_{AC} = \frac{-4 - 0}{2 - 0} = \frac{-4}{2} = -2$$
  • Check for perpendicular lines: Let's multiply the slopes of AB and AC. $$m_{AB} \times m_{AC} = (\frac{1}{2}) \times (-2) = -1$$.
  • Conclusion: Since the product of the slopes of AB and AC is -1, the lines are perpendicular, and the triangle is a right-angled triangle at vertex A. We proved it!
Key Takeaway

Coordinate geometry gives us powerful tools to calculate properties of shapes and prove geometric facts using algebra.


7. Transformations: Moving Points Around

A transformation is a way to move or change a point or shape on the coordinate plane.

Translation (Sliding)

A translation is just a slide. You move the point a certain distance horizontally and a certain distance vertically.

Rule: To translate a point (x, y) by 'a' units horizontally and 'b' units vertically, the new point is (x + a, y + b).

Example: Translate the point P(3, 4) by 5 units to the right and 2 units down.
New x = 3 + 5 = 8
New y = 4 + (-2) = 2
The new point is P'(8, 2).

Reflection (Flipping)

A reflection flips a point across a "mirror line". The most common mirror lines are the axes.

  • Reflection in the x-axis: The x-coordinate stays the same, the y-coordinate changes its sign. (x, y) becomes (x, -y).
  • Reflection in the y-axis: The y-coordinate stays the same, the x-coordinate changes its sign. (x, y) becomes (-x, y).

Example: Reflecting the point (5, 2) in the x-axis gives (5, -2). Reflecting it in the y-axis gives (-5, 2).

Rotation (Turning)

A rotation turns a point around a fixed center, usually the origin (0, 0).

Here are the rules for anti-clockwise rotation about the origin:

  • Rotation by 90°: (x, y) becomes (-y, x).
  • Rotation by 180°: (x, y) becomes (-x, -y).
  • Rotation by 270° (or 90° clockwise): (x, y) becomes (y, -x).

Example: Rotate the point T(4, 1) by 90° anti-clockwise about the origin.
Using the rule, (x, y) becomes (-y, x).
So, (4, 1) becomes (-1, 4).

Key Takeaway

Transformations (translation, reflection, rotation) are specific rules for moving points on the coordinate plane. They form the basis of computer graphics and animation!