Hello Future Physicist! An Introduction to Forces

Welcome to one of the most fundamental chapters in all of Physics: Forces, movement, shape, and momentum. Don't worry if this sounds complicated—it’s just the science of pushes, pulls, and how things move (or stop moving!).

Understanding forces helps us explain why things fall, why a car accelerates, and even how safety features like airbags work. By the end of these notes, you’ll be able to calculate how powerful a collision is and understand the fundamental difference between mass and weight!


1. What is a Force? The Basics of Pushes and Pulls

1.1 Defining Force and its Measurement

A Force is simply a push or a pull that acts on an object. Forces cannot be seen, but their effects can always be observed.

  • Unit: The standard unit for force is the Newton (N). (Named after Sir Isaac Newton, of course!)
  • Vector Quantity: Force is a vector quantity. This means it has both a magnitude (size) and a specific direction.

1.2 Understanding Resultant Force (Net Force)

In most situations, an object has several forces acting on it at the same time (e.g., gravity pulling down, the table pushing up).

The Resultant Force (or Net Force) is the single force that represents the overall effect of all the forces acting on the object.

Case 1: Forces in the Same Line
  • Balanced Forces: If forces are equal and opposite (e.g., 5 N to the right and 5 N to the left), the Resultant Force is zero. The object stays still or continues moving at a constant velocity.
  • Unbalanced Forces: If forces are unequal, there is a Resultant Force. The object will accelerate (change speed or direction) in the direction of the larger force.

Analogy: Think of a tug-of-war. If both teams pull with 1000 N, the rope doesn't move (Resultant Force = 0). If one team pulls with 1200 N, the Resultant Force is 200 N in their direction, and the rope accelerates towards them.

Quick Review: Force & Vectors

If two forces act on an object in opposite directions:

$$ F_{\text{resultant}} = F_1 - F_2 $$

If they act in the same direction:

$$ F_{\text{resultant}} = F_1 + F_2 $$


2. The Effects of Force on Movement and Shape

When an unbalanced force acts on an object, it can cause one of two things to happen:

2.1 Effect on Movement

An unbalanced force causes an object to accelerate. This means it can:

  1. Start moving from rest.
  2. Speed up (increase velocity).
  3. Slow down (decelerate).
  4. Change direction.

2.2 Effect on Shape (Deformation)

Forces can also cause objects to change shape. This change is called deformation.

a) Elastic Deformation

If an object returns to its original shape once the force is removed, it has undergone elastic deformation.

  • Example: Stretching a spring or a rubber band (as long as you don’t stretch it too far!).
b) Inelastic (Plastic) Deformation

If an object remains deformed and does not return to its original shape after the force is removed, it has undergone inelastic or plastic deformation.

  • Example: Squashing a ball of clay, crumpling a metal can.
The Elastic Limit

There is a point called the elastic limit. If you apply a force greater than the elastic limit, the object will start to deform plastically (it will stay stretched or squashed permanently).

Key Takeaway: Forces change velocity or change shape. If the object changes shape but then bounces back, it was elastic.


3. Mass, Weight, and Gravitational Field Strength

These terms are often confused in everyday life, but in Physics, they mean very different things!

3.1 Mass vs. Weight

Mass (\(m\)) Weight (\(W\))
The amount of matter (stuff) in an object. The force of gravity acting on an object.
Measured in kilograms (kg). Measured in Newtons (N) (because it is a force).
It is a scalar quantity (no direction). It is a vector quantity (always acts downwards).
Does not change based on location (your mass is the same on Earth, Mars, or in space). Changes based on the strength of gravity (your weight is much less on the Moon).

3.2 The Gravitational Field Strength (\(g\))

Gravitational Field Strength (\(g\)) is the force of gravity exerted per kilogram of mass. It tells us how strongly gravity pulls in a specific location.

  • Unit: \(\text{N/kg}\) (Newtons per kilogram).
  • On Earth, \(g\) is approximately \(10 \, \text{N/kg}\) (sometimes \(9.8 \, \text{N/kg}\) for higher accuracy).
Calculating Weight

We use the following relationship to link mass and weight:

$$ \text{Weight} = \text{Mass} \times \text{Gravitational Field Strength} $$ $$ W = m \times g $$

Did you know? Even though the value of \(g\) is often given as \(10 \, \text{N/kg}\), it is also equal to the acceleration due to gravity, \(a\), which is \(10 \, \text{m/s}^2\). (The units are equivalent!)


4. Force, Mass, and Acceleration (\(F = ma\))

The relationship between an unbalanced force, the mass of an object, and how much it accelerates is one of the most important concepts in Physics, often summarized as Newton’s Second Law.

4.1 The Formula

An unbalanced resultant force causes an object to accelerate. The bigger the force, the bigger the acceleration. The bigger the mass, the smaller the acceleration.

$$ \text{Force} = \text{Mass} \times \text{Acceleration} $$ $$ F = m \times a $$
  • \(F\) is the Resultant Force (N)
  • \(m\) is the Mass (kg)
  • \(a\) is the Acceleration (\(\text{m/s}^2\))

Memory Aid: F=MA. Think: "Feel My Acceleration!"

4.2 Inertia and Stopping Power

Inertia is the tendency of an object to resist changes in its motion. An object with a larger mass has greater inertia. This is why it is much harder to push a large lorry than a small car.

If you apply the same force to two objects:

  • The object with the small mass (\(m\)) will get a large acceleration (\(a\)).
  • The object with the large mass (\(M\)) will get a small acceleration (\(A\)).

Common Mistake: Remember, \(F\) in the formula \(F=ma\) is always the Resultant Force (the unbalanced force). If forces are balanced (\(F=0\)), then acceleration (\(a\)) must also be zero.


5. Momentum

Momentum is a concept that tells us how much motion an object has. It is crucial for understanding collisions and safety.

5.1 Defining and Calculating Momentum

Momentum (\(p\)) depends on two things: the object’s mass and its velocity.

$$ \text{Momentum} = \text{Mass} \times \text{Velocity} $$ $$ p = m \times v $$
  • Unit: \(\text{kg m/s}\) (kilogram metres per second).
  • Momentum is a vector quantity, meaning its direction is the same as the velocity's direction.

Example: A very light bullet moving very fast can have the same momentum as a heavy train moving very slowly.

5.2 The Law of Conservation of Momentum

In a closed system (where no external forces, like friction, are acting), the total momentum before a collision or explosion is exactly equal to the total momentum after the event.

Principle:

$$ \text{Total Momentum Before} = \text{Total Momentum After} $$ $$ (m_1 u_1) + (m_2 u_2) = (m_1 v_1) + (m_2 v_2) $$

(Where \(u\) represents initial velocity and \(v\) represents final velocity.)

Analogy: Imagine two bumper cars (a closed system). When they collide, one might slow down and the other speeds up, but if you add up the momentum of both cars afterwards, the total value will be the same as the total momentum you started with. Momentum is simply transferred, not lost.


6. Change in Momentum and Impulse (Safety Applications)

6.1 Impulse and Change in Momentum

The change in momentum (\(\Delta p\)) is also known as Impulse.

Using a rearrangement of \(F=ma\), we find that force is related to the rate of change of momentum:

$$ F = \frac{\text{Change in Momentum}}{\text{Time Taken}} = \frac{\Delta (mv)}{\Delta t} $$

This means we can also define Impulse as:

$$ \text{Impulse} = F \times \Delta t = \Delta p $$

This formula is vital because it shows that a large force acting for a short time can cause the same change in momentum as a small force acting for a long time.

6.2 Safety Features and Force Reduction

When you are in a car crash, your momentum changes rapidly from a high value to zero. This change in momentum (\(\Delta p\)) is fixed by the crash itself.

The goal of safety devices (like airbags, seatbelts, and crumple zones) is to reduce the force felt by the passenger by increasing the time (\(\Delta t\)) over which the momentum change occurs.

If we look at \(F = \frac{\Delta p}{\Delta t}\):

  • The change in momentum (\(\Delta p\)) is constant.
  • If we increase the time of impact (\(\Delta t\)) (by cushioning or stretching), the resulting force (\(F\)) decreases dramatically, reducing injury.

Real-World Example: When catching a fast baseball, you instinctively move your hand backwards. This increases the time (\(\Delta t\)) it takes the ball to stop, lowering the impact force (\(F\)) on your hand. If you hold your hand rigid, \(\Delta t\) is very small, and the force is huge!

Summary: Key Takeaways for Momentum & Impulse

The relationship \(F \times \Delta t = \Delta p\) is used in almost every safety calculation. To be safe, we must increase the time of collision.