Innovation and Markets (AHL Chapter 9)
Hello future Design Technologists! This AHL chapter takes us out of the workshop and into the dynamic world of business. You might have designed the next great widget, but if no one buys it, it fails!
In "Innovation and Markets," we learn how new products spread through society (diffusion), how to identify the right customer (segmentation), and how businesses strategically introduce designs to succeed commercially. This knowledge is essential for the HL student, as it dictates the viability and real-world impact of your design decisions.
9.1 Understanding the Diffusion of Innovation
Don't worry if this sounds academic! The Diffusion of Innovation theory, developed by Everett Rogers, simply explains how a new idea, product, or technology spreads through a social system over time.
Designers need to understand what makes a potential customer adopt a product quickly, or ignore it completely. Rogers identified five main characteristics of an innovation that influence its rate of adoption.
The Five Characteristics Affecting Consumer Adoption Rate
Think of the mnemonic CRATO to remember these crucial factors.
1. Relative Advantage
Definition: The degree to which an innovation is perceived as better than the idea or product it supersedes (replaces).
- Example: A new electric toothbrush is adopted quickly if it clearly cleans teeth much better than a manual brush, offering a significant relative advantage.
- Key Point: The advantage must be perceived by the customer, not just technically proven by the manufacturer.
2. Compatibility
Definition: The degree to which an innovation is perceived as consistent with the existing values, past experiences, and needs of potential adopters.
- Example: A mobile payment system that requires users to completely abandon cash might be viewed as incompatible with elderly users' existing habits. If it integrates easily (like Apple Pay), it is highly compatible.
3. Complexity
Definition: The degree to which an innovation is perceived as difficult to understand and use.
- Tip for Struggling Students: Simplicity sells! The lower the complexity, the faster the adoption.
- Analogy: Learning to use a complex, professional camera (high complexity) versus using a smartphone camera (low complexity).
4. Trialability (or Triability)
Definition: The degree to which an innovation may be experimented with on a limited basis.
- If a product can be tested cheaply and safely (e.g., a free software trial or a test drive), the risk of adoption is reduced.
- Example: Furniture stores offer free 30-day returns, making the high-cost purchase of a sofa highly trialable.
5. Observability
Definition: The degree to which the results of an innovation are visible to others.
- If other people see the benefits, they are more likely to adopt.
- Example: Wearing bright, expensive, noise-cancelling headphones (high observability) is a powerful advertisement compared to using an advanced, invisible home air filtration system (low observability).
Quick Review: Diffusion Characteristics
The faster a product demonstrates high Relative Advantage, high Compatibility, low Complexity, high Trialability, and high Observability, the faster it will be adopted by the market.
9.2 Market Segmentation
You cannot design a successful product for "everyone." You need to know exactly who you are selling to. Market Segmentation is the process of dividing a broad target market into subsets of consumers, businesses, or countries that have common needs and priorities.
Segmenting the market helps designers focus their specifications and tailor the product to specific user groups (linking back to User-Centred Design, AHL Chapter 7).
Bases for Market Segmentation
Markets are typically segmented using four main bases:
1. Demographic Segmentation
Focuses on measurable statistics about a population.
- Variables: Age, gender, income, education level, family status, occupation.
- Example: Designing a toy car specifically for "males aged 8-12" with low disposable income parents.
2. Geographic Segmentation
Divides the market based on location.
- Variables: Region, city size, climate, population density.
- Example: Products designed for high humidity climates (requiring different material finishes) vs. products for cold climates.
3. Psychographic Segmentation
Focuses on psychological variables that affect purchasing habits. This is about lifestyle and personality.
- Variables: Values, attitudes, interests, hobbies, lifestyle choices (e.g., eco-conscious, minimalist, status-seeker).
- Example: Targeting consumers who identify as "adventure-seekers who prioritize sustainability" when launching a reusable water bottle.
4. Behavioural Segmentation
Divides the market based on how the customer acts toward the product.
- Variables: Brand loyalty, usage rate, benefits sought (e.g., seeking efficiency, seeking durability).
- Example: Creating a premium loyalty program for consumers who are "heavy users of coffee and consistently buy the same brand."
Key Takeaway: Segmentation
Effective design requires knowing your segment inside and out. If your market is "everyone," your design is likely too generic to appeal strongly to anyone.
9.3 The Marketing Mix (The 4 Ps)
The Marketing Mix is a set of controllable tactical marketing tools that the firm blends to produce the response it wants in the target market. As designers, our primary input is the Product, but we must understand the other three Ps to ensure our product is viable.
1. Product
This is what the designer fundamentally creates. It involves quality, features, aesthetics, packaging, branding, services, and support.
- Designer’s Focus: Ensuring the physical product meets the needs of the target segment (e.g., durable materials if targeting "heavy users").
2. Price
The amount of money customers must pay to obtain the product. Pricing strategies directly impact perceived quality and target market access.
- Price Skimming: Setting a very high initial price for a new, innovative product to "skim" maximum revenues layer by layer from segments willing to pay the high price (e.g., the initial launch price of a new iPhone).
- Penetration Pricing: Setting a low price to attract a large number of buyers quickly and win a large market share (e.g., launching a new streaming service).
3. Place (Distribution)
The activities that make the product available to target customers. This involves distribution channels, inventory, and logistics.
- Decision: Will the product be sold in high-end specialized boutiques (restricted distribution) or mass-market discount stores (intensive distribution)?
4. Promotion
Activities that communicate the merits of the product and persuade target customers to buy it. This includes advertising, personal selling, public relations (PR), and digital marketing.
- Example: Promoting a sustainable product through channels favoured by psychographically segmented, eco-conscious consumers (e.g., environmental blogs and specialized expos).
Common Mistake to Avoid
Students sometimes confuse the 4 Ps with market segmentation bases. Remember: Segmentation is about identifying the customer; the 4 Ps are the strategies used to reach and sell to that customer.
9.4 Commercialization: Launching the Product
Commercialization is the process of introducing a new product or method into the market. It marks the point where the product development process ends and full production and market entry begins. This is where significant financial investment is committed.
Two critical strategic decisions must be made during commercialization: Timing and Scale.
A. Timing: When to Launch?
The decision of whether to be the first to market or wait and learn from competitors is vital.
1. First-Mover Advantage
Launching the product before anyone else.
- Advantages: Can lock up resources, establish brand loyalty, and define the market standards.
- Disadvantages: Higher costs associated with educating the market; high risk if the technology fails or proves unpopular.
- Did you know? Google wasn't the first search engine (Yahoo, AltaVista preceded it), but they were the first to successfully commercialize a superior algorithm, taking the late-mover advantage.
2. Late-Mover Strategy (or Follower Strategy)
Waiting until competitors have established the market.
- Advantages: Can observe and learn from competitors’ mistakes, utilize more efficient technologies, and refine the design based on existing consumer feedback.
- Disadvantages: Market leadership may be difficult to obtain; brand loyalty may already be established elsewhere.
B. Scale: Where to Launch?
How broadly should the product be launched?
1. Regional/Local Launch
Launching in a single city, region, or a few selected markets.
- Usefulness: Ideal for testing the marketing mix, refining production processes, and minimizing financial risk.
2. National or Global Launch
Launching immediately into the entire domestic market or internationally.
- Usefulness: Only suitable when the company has very high confidence, high capital, and robust global production/distribution capabilities (e.g., launching a new blockbuster movie or a major pharmaceutical drug).
Key Takeaway: Commercialization
Commercialization connects the technical success of the design with the financial viability of the business. Successful commercialization requires aligning the design's features (Product) with the chosen market segment (Target) and the appropriate strategy (4 Ps and Timing/Scale).