Welcome to Vector Geometry!
Hello! Vectors might look a little complicated with all the arrows and strange brackets, but don't worry. This chapter is about learning how to describe movement accurately. Think of vectors as directions on a treasure map: they tell you exactly how far to walk and in what direction.
In IGCSE Mathematics (0580) Extended syllabus, we use vectors in two dimensions (flat space) to describe translations, paths, and positions, which is super useful in physics and engineering. Let's break it down!
Section 1: What Exactly Is a Vector?
1.1 Scalars vs. Vectors: The Key Difference
In mathematics and physics, quantities are classified based on whether they involve direction.
-
Scalar Quantity: A quantity that only has magnitude (size).
Example: Speed (50 km/h), Mass (10 kg), Time (2 hours). -
Vector Quantity: A quantity that has both magnitude (size) and direction.
Example: Velocity (50 km/h North), Force (10 N downwards), Displacement (2 km East).
Analogy: If you say you ran 5 km, that's a scalar (distance). If you say you ran 5 km towards the school, that's a vector (displacement).
1.2 Vector Notation
We use specific notation to show that a quantity is a vector:
- Bold Letter: In textbooks or print, vectors are usually written in bold lowercase letters, like a or b.
- Arrow Notation: When handwritten, you draw a line and an arrow above the letter, like \(\vec{a}\).
- Points Notation: If a vector goes from point A to point B, we write it as \(\vec{AB}\).
Quick Review: Representing a Vector
A vector is represented graphically by an arrow.
- The length of the arrow shows the magnitude.
- The way the arrow points shows the direction.
Section 2: Column Vectors
In IGCSE Math, we usually work with vectors using a useful format called the column vector, especially when describing translations.
2.1 Defining a Column Vector
A column vector is written like this: $$ \mathbf{a} = \begin{pmatrix} x \\ y \end{pmatrix} $$ Where:
- \(x\) represents the horizontal movement. (Right is positive, left is negative).
- \(y\) represents the vertical movement. (Up is positive, down is negative).
Example: The vector \(\begin{pmatrix} 3 \\ -5 \end{pmatrix}\) means move 3 units right and 5 units down.
Example: If a translation moves a point 2 units left and 1 unit up, the vector is \(\begin{pmatrix} -2 \\ 1 \end{pmatrix}\).
2.2 Finding a Vector Between Two Points
If you have the coordinates of two points, \(A(x_1, y_1)\) and \(B(x_2, y_2)\), the vector \(\vec{AB}\) is found by subtracting the start coordinates from the end coordinates (End minus Start).
$$ \vec{AB} = \begin{pmatrix} x_2 - x_1 \\ y_2 - y_1 \end{pmatrix} $$
Step-by-Step Example:
Find the vector \(\vec{PQ}\) if \(P\) is \((1, 8)\) and \(Q\) is \((6, 5)\).
1. Identify the coordinates: \(P(1, 8)\) and \(Q(6, 5)\).
2. Calculate the horizontal change (\(x\)): \(6 - 1 = 5\).
3. Calculate the vertical change (\(y\)): \(5 - 8 = -3\).
4. Write the column vector:
$$
\vec{PQ} = \begin{pmatrix} 5 \\ -3 \end{pmatrix}
$$
Common Mistake Alert! Always remember: a column vector describes movement, not a position. The notation \(\begin{pmatrix} 3 \\ 5 \end{pmatrix}\) is a vector; the notation \((3, 5)\) is a coordinate point. They are similar but represent different things!
Key Takeaway 1: Direction Matters
The vector \(\vec{AB}\) is the path from A to B. The vector \(\vec{BA}\) is the path from B to A.
Therefore, \(\vec{BA} = - \vec{AB}\). They have the same magnitude but opposite directions.
Section 3: Operations with Vectors
We can add, subtract, and multiply vectors by a scalar (a simple number).
3.1 Vector Addition (Adding Journeys)
If you make one journey (\(\mathbf{a}\)) and then another journey (\(\mathbf{b}\)), the resulting single journey is \(\mathbf{a} + \mathbf{b}\). This is called the Triangle Rule.
If we have \(\mathbf{a} = \begin{pmatrix} x_1 \\ y_1 \end{pmatrix}\) and \(\mathbf{b} = \begin{pmatrix} x_2 \\ y_2 \end{pmatrix}\):
$$
\mathbf{a} + \mathbf{b} = \begin{pmatrix} x_1 + x_2 \\ y_1 + y_2 \end{pmatrix}
$$
Example: Adding Vectors
If \(\mathbf{p} = \begin{pmatrix} 2 \\ 5 \end{pmatrix}\) and \(\mathbf{q} = \begin{pmatrix} 1 \\ -3 \end{pmatrix}\):
$$
\mathbf{p} + \mathbf{q} = \begin{pmatrix} 2 + 1 \\ 5 + (-3) \end{pmatrix} = \begin{pmatrix} 3 \\ 2 \end{pmatrix}
$$
3.2 Vector Subtraction (Reversing a Journey)
Subtracting a vector is the same as adding its negative.
The negative vector, \(-\mathbf{a}\), simply reverses the direction of \(\mathbf{a}\).
$$ \mathbf{a} - \mathbf{b} = \mathbf{a} + (-\mathbf{b}) = \begin{pmatrix} x_1 - x_2 \\ y_1 - y_2 \end{pmatrix} $$
Example: Subtracting Vectors
Using the vectors \(\mathbf{p}\) and \(\mathbf{q}\) above: $$ \mathbf{p} - \mathbf{q} = \begin{pmatrix} 2 - 1 \\ 5 - (-3) \end{pmatrix} = \begin{pmatrix} 1 \\ 8 \end{pmatrix} $$
3.3 Scalar Multiplication (Scaling)
Multiplying a vector by a scalar (a number, let's call it \(k\)) changes its length, but not its direction (unless \(k\) is negative). You multiply both the \(x\) and \(y\) components by the scalar \(k\).
$$ k\mathbf{a} = k \begin{pmatrix} x \\ y \end{pmatrix} = \begin{pmatrix} kx \\ ky \end{pmatrix} $$
Example: Scaling
If \(\mathbf{v} = \begin{pmatrix} 4 \\ -1 \end{pmatrix}\), find \(3\mathbf{v}\) and \(-2\mathbf{v}\).
$$ 3\mathbf{v} = 3 \begin{pmatrix} 4 \\ -1 \end{pmatrix} = \begin{pmatrix} 3 \times 4 \\ 3 \times (-1) \end{pmatrix} = \begin{pmatrix} 12 \\ -3 \end{pmatrix} $$ $$ -2\mathbf{v} = -2 \begin{pmatrix} 4 \\ -1 \end{pmatrix} = \begin{pmatrix} -2 \times 4 \\ -2 \times (-1) \end{pmatrix} = \begin{pmatrix} -8 \\ 2 \end{pmatrix} $$ Note how \(-2\mathbf{v}\) points in the opposite direction (because of the negative sign) and is twice as long (because the magnitude is doubled).
3.4 Parallel Vectors
Two vectors are parallel if one is a scalar multiple of the other.
If \(\mathbf{a} = k\mathbf{b}\), then \(\mathbf{a}\) is parallel to \(\mathbf{b}\).
Example: \(\mathbf{r} = \begin{pmatrix} 6 \\ 9 \end{pmatrix}\) and \(\mathbf{s} = \begin{pmatrix} 2 \\ 3 \end{pmatrix}\). Since \(\mathbf{r} = 3\mathbf{s}\), the vectors \(\mathbf{r}\) and \(\mathbf{s}\) are parallel.
Key Takeaway 2: Algebraic Operations
Vector arithmetic in column form is straightforward: you perform the operation separately on the top components (\(x\)) and the bottom components (\(y\)).
Section 4: The Magnitude of a Vector
The magnitude of a vector is simply its length or size. We calculate this using Pythagoras' theorem, because the \(x\) and \(y\) movements form the two perpendicular sides of a right-angled triangle, and the vector itself is the hypotenuse.
4.1 Magnitude Notation and Formula (E8.3)
The magnitude of vector \(\mathbf{a}\) is denoted by modulus signs: \(|\mathbf{a}|\) or \(|\vec{AB}|\).
For a vector \(\mathbf{a} = \begin{pmatrix} x \\ y \end{pmatrix}\), the magnitude is: $$ |\mathbf{a}| = \sqrt{x^2 + y^2} $$
Step-by-Step Example: Calculating Magnitude
Find the magnitude of the vector \(\mathbf{v} = \begin{pmatrix} 5 \\ -12 \end{pmatrix}\).
1. Square the components: \(x^2 = 5^2 = 25\), and \(y^2 = (-12)^2 = 144\).
2. Add them together: \(25 + 144 = 169\).
3. Take the square root:
$$
|\mathbf{v}| = \sqrt{169} = 13
$$
The length of the vector is 13 units.
Did You Know?
A vector with a magnitude of 1 is called a unit vector. These are very important in higher mathematics for indicating pure direction without size.
4.2 Distance Between Two Points Using Magnitude (E4.3, reinforced by E8.3)
Finding the distance between two points \(A\) and \(B\) is exactly the same as finding the magnitude of the vector \(\vec{AB}\).
If \(A=(x_1, y_1)\) and \(B=(x_2, y_2)\), the distance \(d\) is: $$ d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2} $$ This is just the magnitude formula applied to the components of \(\vec{AB}\)! Don't worry if this seems tricky at first—it's just Pythagoras in disguise!
Key Takeaway 3: Magnitude is Length
Magnitude uses Pythagoras' theorem. You only care about the squared values, so the direction signs (\(+\) or \(-\)) don't affect the final length.
Section 5: Applying Vectors in Geometry
Vectors are fantastic tools for solving geometry problems, especially those involving parallel lines, midpoints, and straight lines.
5.1 Finding a Path (Vector Routes)
In complex diagrams (like parallelograms or triangles), you often need to find a vector representing a path between two points that isn't directly drawn. You do this by combining known vectors.
Rule: To go from P to Q, find a sequence of vectors that takes you from P to Q.
If you want to find \(\vec{AC}\) in a parallelogram \(ABCD\): $$ \vec{AC} = \vec{AB} + \vec{BC} $$
Example: Using Negative Vectors
If \(\vec{OA} = \mathbf{a}\) and \(\vec{OB} = \mathbf{b}\). Find the vector \(\vec{AB}\).
1. To get from A to B, we cannot go directly (unless it is given).
2. We must go backward along \(\vec{OA}\) (which is \(\vec{AO}\)), and then forward along \(\vec{OB}\).
3. The vector \(\vec{AO}\) is \(-\mathbf{a}\).
4. Therefore:
$$
\vec{AB} = \vec{AO} + \vec{OB} = -\mathbf{a} + \mathbf{b} \quad \text{or} \quad \mathbf{b} - \mathbf{a}
$$
5.2 Midpoints and Ratios in Vectors
Vectors help us describe points lying along a line segment.
- If \(M\) is the midpoint of the line segment \(AB\): $$ \vec{AM} = \frac{1}{2} \vec{AB} $$
- If point \(P\) divides \(AB\) in the ratio 1:3, then \(P\) is 1/4 of the way along \(AB\): $$ \vec{AP} = \frac{1}{4} \vec{AB} $$
Example: Combining Vectors and Ratios
In a triangle \(OAB\), \(\vec{OA} = \mathbf{a}\) and \(\vec{OB} = \mathbf{b}\). Point \(M\) is the midpoint of \(AB\). Find \(\vec{OM}\) in terms of \(\mathbf{a}\) and \(\mathbf{b}\).
1. First, find the vector representing the full side \(\vec{AB}\): $$ \vec{AB} = \mathbf{b} - \mathbf{a} $$ 2. Since \(M\) is the midpoint, \(\vec{AM} = \frac{1}{2} \vec{AB}\): $$ \vec{AM} = \frac{1}{2}(\mathbf{b} - \mathbf{a}) $$ 3. Now, find the path \(\vec{OM}\) by going from \(O\) to \(A\), and then \(A\) to \(M\): $$ \vec{OM} = \vec{OA} + \vec{AM} = \mathbf{a} + \frac{1}{2}(\mathbf{b} - \mathbf{a}) $$ 4. Simplify the expression: $$ \vec{OM} = \mathbf{a} + \frac{1}{2}\mathbf{b} - \frac{1}{2}\mathbf{a} = \frac{1}{2}\mathbf{a} + \frac{1}{2}\mathbf{b} $$
5.3 Testing for Collinearity (Points on a Straight Line)
Three points A, B, and C are collinear (lie on the same straight line) if the vectors between them are parallel and share a common point.
If \(\vec{AB} = k \cdot \vec{BC}\), and they share point B, then A, B, and C are collinear.
Key Takeaway 4: Geometry Proofs
Vector geometry allows us to prove geometric relationships (like parallelism or collinearity) purely using algebra, without needing coordinates or complex angle theorems.