Momentum: Making Sense of Moving Objects (IGCSE Physics 0625)

Welcome to the chapter on Momentum! This is a really exciting topic because it explains why some objects are harder to stop than others, and it forms the basis for understanding collisions, car safety, and even rocket science.


Don't worry if this seems tricky at first—momentum is just a combination of concepts you already know: mass and velocity. Let's break it down!


1. Defining Momentum (\(p\))

1.1 What is Momentum?

Momentum is a property of a moving object that tells us how much motion it has. It is directly related to how hard it is to stop that object.


The more massive an object is, and the faster it is moving, the greater its momentum.

  • A train moving slowly has huge momentum because it has a huge mass.
  • A bullet moving very fast has high momentum because it has a huge velocity (even though its mass is small).

Key Fact: Since momentum depends on velocity (which includes direction), momentum is a vector quantity. Always remember to consider direction when solving problems involving momentum!

1.2 The Momentum Equation

Momentum (\(p\)) is calculated using a simple formula:

$$p = mv$$

Where:

  • \(p\) is the momentum.
  • \(m\) is the mass (measured in kilograms, kg).
  • \(v\) is the velocity (measured in metres per second, m/s).

The standard unit for momentum is therefore kilogram metres per second (kg m/s).


Quick Tip: Think of momentum as 'Massive Velocity' to remember the formula \(p=mv\)!

Quick Review: Mass vs. Velocity

Imagine two scenarios:

  1. A 1000 kg car moving at 1 m/s.
  2. A 1 kg bowling ball moving at 100 m/s.

Both objects have the same momentum: \(p = 1000 \times 1 = 1000 \text{ kg m/s}\) and \(p = 1 \times 100 = 100 \text{ kg m/s}\). They would be equally difficult to stop!


2. Force and the Rate of Change of Momentum

You learned about Newton’s Second Law (\(F = ma\)), but we can also define force using momentum. This is an essential Extended (Supplement) concept.


The resultant force acting on an object is defined as the rate of change of momentum of that object.

2.1 The Force-Momentum Equation

To change an object’s momentum, you must apply a force over a period of time. The resultant force \(F\) is given by the equation:

$$F = \frac{\Delta p}{\Delta t}$$

Where:

  • \(F\) is the resultant force (in Newtons, N).
  • \(\Delta p\) is the change in momentum (\(p_{final} - p_{initial}\), in kg m/s).
  • \(\Delta t\) is the time taken for the change (in seconds, s).

Key Takeaway: The quicker you change an object's momentum, the larger the force required!


3. Impulse (\(F\Delta t\))

3.1 What is Impulse?

When you apply a force to an object for a certain amount of time, you are delivering an Impulse (Supplement concept).


Definition: Impulse is defined as the force multiplied by the time for which the force acts.

$$Impulse = F\Delta t$$

The unit for impulse is the Newton second (N s).

3.2 Impulse and Change in Momentum

Crucially, the impulse delivered to an object is exactly equal to the change in momentum (\(\Delta p\)) of that object.

$$Impulse = F\Delta t = \Delta p$$

$$F\Delta t = \Delta (mv)$$

This means that \(N s\) is equivalent to \(kg m/s\). You can use either unit to describe impulse or change in momentum.

Did you know? Impulse explains why high-speed crashes are so deadly. Since momentum changes from a large value to zero (\(\Delta p\)) very quickly (\(\Delta t\) is tiny), the required force \(F\) becomes enormous!


3.3 Real-World Application: Safety Features

The concept of impulse is vital in safety design. If you need to stop an object (meaning the required change in momentum, \(\Delta p\), is fixed), you must minimize the damaging force \(F\) by maximizing the time \(\Delta t\) over which the force acts.

Designers use features to increase \(\Delta t\):

  • Airbags and Seatbelts: These stretch or deflate slowly, increasing the time it takes for your head or body to stop, thus reducing the force exerted on you.
  • Crumple Zones in Cars: These parts of the car are designed to collapse easily, extending the time of the impact and reducing the forces transferred to the occupants.
  • Landing Mats: Gymnasts use thick, soft mats. The mat squashes upon landing, increasing the contact time, and reducing the impact force on their joints.

4. The Principle of Conservation of Momentum

The Principle of Conservation of Momentum is one of the most fundamental laws in Physics. It is used to analyze collisions (when things hit each other) and explosions (when things push apart).


4.1 The Principle

The Principle of Conservation of Momentum states that for any interaction (like a collision or an explosion), the total momentum of the system remains constant, provided no external forces (like friction or air resistance) act on the system.


In simple terms:

$$Total \text{ } Momentum \text{ } BEFORE = Total \text{ } Momentum \text{ } AFTER$$

If we have two objects, $m_1$ and $m_2$, their momentum is conserved:

$$m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2$$

Where:

  • \(u\) refers to the initial velocity (before the interaction).
  • \(v\) refers to the final velocity (after the interaction).
4.2 Applying Conservation of Momentum (1D Problems)

Remember, momentum is a vector! You must assign directions, usually:

  • Movement to the right or forwards is Positive (+).
  • Movement to the left or backwards is Negative (-).

Let's look at two classic applications:

Example A: Collision (Joining Together)

A 2 kg trolley (\(m_1\)) moving right at 5 m/s (\(u_1\)) collides with and sticks to a stationary 3 kg trolley (\(m_2\), \(u_2 = 0\)). What is their final velocity, \(v\)?

Step 1: Calculate initial momentum.

$$p_{initial} = (2 \times 5) + (3 \times 0)$$

$$p_{initial} = 10 \text{ kg m/s}$$

Step 2: Calculate final momentum (since they stick, they move together with mass \(M = m_1 + m_2\)).

$$p_{final} = (2 + 3) \times v$$

$$p_{final} = 5v$$

Step 3: Apply conservation (\(p_{initial} = p_{final}\)).

$$10 = 5v$$

$$v = 2 \text{ m/s}$$

The trolleys move together at 2 m/s to the right.

Example B: Explosion (Pushing Apart/Recoil)

A cannon (1000 kg, \(m_1\)) fires a shell (5 kg, \(m_2\)). Initially, both are stationary, so \(p_{initial} = 0\).

If the shell flies forward at 200 m/s (\(v_2\)), what is the recoil velocity (\(v_1\)) of the cannon?

Step 1: Set up the equation (since \(p_{initial} = 0\)).

$$0 = m_1 v_1 + m_2 v_2$$

Step 2: Substitute values (shell velocity is positive).

$$0 = (1000 \times v_1) + (5 \times 200)$$

$$0 = 1000 v_1 + 1000$$

Step 3: Solve for \(v_1\).

$$1000 v_1 = -1000$$

$$v_1 = -1 \text{ m/s}$$

The negative sign confirms that the cannon moves backwards (recoils) at 1 m/s.

Common Mistake to Avoid

When dealing with conservation of momentum problems, DO NOT assume kinetic energy is conserved. In almost all real-world collisions, some energy is lost as heat and sound. Momentum is always conserved (if external forces are zero), but kinetic energy usually is not!


Key Takeaway: Momentum Summary

Momentum is \(p=mv\). Resultant Force is the rate of change of momentum \(F = \frac{\Delta p}{\Delta t}\). Impulse is \(F\Delta t\). And in a closed system, total momentum before an event equals total momentum after the event.